- Cal3D 0.11 API Reference -

coreskeleton.h
1//****************************************************************************//
2// coreskeleton.h //
3// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
4//****************************************************************************//
5// This library is free software; you can redistribute it and/or modify it //
6// under the terms of the GNU Lesser General Public License as published by //
7// the Free Software Foundation; either version 2.1 of the License, or (at //
8// your option) any later version. //
9//****************************************************************************//
10
11#ifndef CAL_CORESKELETON_H
12#define CAL_CORESKELETON_H
13
14#include "cal3d/global.h"
15#include "cal3d/refcounted.h"
16#include "cal3d/refptr.h"
17
18
19class CalCoreBone;
20class CalCoreModel;
21
22
23class CAL3D_API CalCoreSkeleton : public cal3d::RefCounted
24{
25protected:
27
28public:
30
31 int addCoreBone(CalCoreBone *pCoreBone);
32 void calculateState();
33 CalCoreBone* getCoreBone(int coreBoneId);
34 CalCoreBone* getCoreBone(const std::string& strName);
35 int getCoreBoneId(const std::string& strName);
36 bool mapCoreBoneName(int coreBoneId, const std::string& strName);
37 std::vector<int>& getVectorRootCoreBoneId();
38 std::vector<CalCoreBone *>& getVectorCoreBone();
39 void calculateBoundingBoxes(CalCoreModel * pCoreModel);
40 void scale(float factor);
41
42private:
43 std::vector<CalCoreBone *> m_vectorCoreBone;
44 std::map< std::string, int > m_mapCoreBoneNames;
45 std::vector<int> m_vectorRootCoreBoneId;
46};
48
49#endif
50
51//****************************************************************************//
Definition: corebone.h:26
Definition: coremodel.h:26
Definition: coreskeleton.h:24
Derive from RefCounted to make your class have reference-counted lifetime semantics.
Definition: refcounted.h:29

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